App Store ยท iOS

Mosaic Loop Marketing Copy

App Store listing copy and submission notes prepared from the current Mosaic Loop iOS build.

Updated: August 28, 2026

Platform iOS Android

App Name

Mosaic Loop

Levels

A 1,000-level campaign with varied mosaic patterns and grid sizes.

Monetization

Free with ads: banner, interstitial, and optional rewarded. No in-app purchases.

App Name

Mosaic Loop

11 / 30 characters.

Subtitle

Sort gems, clear the mosaic

27 / 30 characters.

Promotional Text

Tap matching gems, send them around the loop, and solve a 1,000-level mosaic campaign. Free to play, no account needed.

119 / 170 characters.

Keywords

gem,mosaic,sort,match,color,puzzle,conveyor,casual,relax,brain,tile,logic

73 / 100 characters.

Description

Every mosaic starts as a jumble of colored gems. Your job is to take it apart in the right order.

Mosaic Loop is a calm, handcrafted sorting puzzle. Tap a group of matching gems and they slide onto the loop that circles the board. Clear a full color and it leaves for good. Fill the loop with mismatched leftovers and you run out of room.

A 1,000-level campaign keeps introducing new mosaic patterns and board layouts. Pinch to zoom in on a crowded corner, pan to find the color you need, and watch the board refill as space opens up.

Features:
- 1,000 mosaic puzzle levels
- One-tap gem sorting, no timers, no pressure
- A conveyor loop with a capacity meter that warns you before it fills
- Pinch-zoom and pan for larger boards
- A gentle tutorial on level one
- Restart a level instantly if you reach a dead end
- Music, sound, and vibration switches
- Bundled levels plus secure level-data updates
- No account required
- Free to play, supported by ads
- Optional rewarded ads for extra conveyor space, never required
- Progress stored on your device

Read the pattern, pick your order, and clear the loop.

1,113 / 4,000 characters.

App Store Review Notes Draft

  • Account required: No.
  • In-app purchases: None in the current build.
  • Monetization: In-app advertising only (AppLovin MAX mediation).
  • User-generated content: No.
  • Player communication: No.
  • Contains ads: Yes — banner during gameplay, interstitial after some level results, and an optional user-initiated rewarded ad.
  • Tracking: Yes. The app presents the App Tracking Transparency prompt and uses the IDFA only when permission is granted; it refuses the all-zero placeholder otherwise.
  • Data posture: Progress and preferences stay local. Device and usage data go to the ad, attribution, and analytics partners and to our own reporting endpoint.
  • Note for reviewers: Rewarded ads are always player-initiated from the conveyor-capacity or dead-end dialog; no level requires watching one.
  • Level pack: the app includes bundled levels and can download validated JSON level updates from Firebase Hosting; it does not download executable code.

App Privacy Declaration

This build collects data and uses tracking, so the App Privacy answers must change from the previous submission. Expect to declare, at minimum, Identifiers (device ID / advertising identifier), Usage Data (product interaction and advertising data), and Diagnostics, and to mark the identifier and usage categories as used for tracking and linked to the device. Saved progress and board state are never uploaded.

Confirm each answer against the shipping archive, and against the privacy manifests of AppLovin MAX, AppsFlyer, the Meta SDK, and every mediation adapter, since Apple validates the app's declared tracking domains and required-reason APIs against them.

Submission Reminder

Recheck this copy, the age rating, and every App Store Connect privacy declaration against the exact production archive before submission. Update the legal pages first if the production build adds accounts, cloud saves, advertising, analytics, or any other data service.

This copy describes the shared Unity campaign and Firebase level-delivery behavior in the current build. Recheck the live manifest and bundled level count before submission.