App Name
Hanabi: Light Up the Sky
App Store · iOS
App Store listing copy and submission notes prepared from the current Hanabi: Light Up the Sky build.
Updated: September 22, 2026
Hanabi: Light Up the Sky
Games · Puzzle / Casual
Free to play, supported by rewarded, interstitial, and banner ads. No in-app purchases.
Hanabi: Light Up the Sky
24 / 30 characters. The home-screen name is Hanabi; bundle ID ai.hanabi.game.
Free rockets, bloom fireworks
App Store subtitles allow up to 30 characters.
Tap rockets out of a 3D cube in the right order and watch each one burst into fireworks over the night skyline. Calm, clever, and bright.
App Store promotional text allows up to 170 characters.
fireworks,arrow,puzzle,3d,cube,rocket,relax,logic,brain,night,sky,unblock,escape,calm
App Store keywords allow up to 100 characters.
Every night, the sky is waiting. Hanabi: Light Up the Sky is a relaxing 3D arrow puzzle. Each night brings a cube packed with firework rockets. Tap a rocket and it flies the way its arrow points, but only if nothing is in the way. Find the right order, clear the cube, and watch every rocket bloom into fireworks above the city. Turn the cube to reach rockets on the far side, pinch to look closer, and plan a few moves ahead. Some launches spell out words in sparks, some bring an aurora across the sky, and every cleared night ends with your own firework show. Features: - 3D cube puzzles, from gentle first nights to real brain-teasers - One-tap controls: tap a rocket, watch it fly - Rotate and zoom the cube to find every path - 17 firework shapes to unlock, from Peony and Heart to Chrysanthemum and Dahlia - Night skylines, famous landmarks, passing planes, and auroras - A bulb that lights every rocket that can fly, and a broom for stubborn ones - Soft-fireworks mode, music, sound, and haptic settings - No account required - Free to play, supported by ads - Progress stored locally on your device Free a rocket. Light up the sky.
App Store descriptions allow up to 4,000 characters.
Web copies of the device captures are in assets/screenshots/; full-resolution files are in the game repository under Diagnostics/StoreScreenshots/Android-2026-09-22/. These are Android captures; App Store sets for 6.9-inch and 6.3-inch displays still need to be taken from an iOS build. Recommended order:
05_good): "Free a rocket. Light up the sky."03_level): "Tap rockets in the right order"04_launch): "Every path matters"06_aurora): "Skies that surprise you"08_landmark): "Turn and zoom the cube"07_win): "Your own firework show"09_album): "Unlock 17 firework shapes"Draft answers for the App Store Connect App Privacy questionnaire, to be confirmed against the production archive and each SDK's own privacy guidance (AppLovin and its networks publish theirs):
Because the app declares data used for tracking, the App Tracking Transparency prompt must be shown before any tracking happens. This build does that.
Core gameplay works without an account and stores progress locally. Network access is used to load ads, fetch remote configuration and level packs, and send analytics and install-measurement reports. There are no purchases.
Set the numeric Apple ID in the game's AppsFlyer configuration once the App Store Connect record exists; until then iOS installs are not attributed. Recheck this copy, age rating, and all App Store Connect privacy declarations against the exact production archive before submission. The age rating must account for in-app advertising. Update the legal pages first if the production build adds gameplay analytics, crash reporting, notifications, purchases, accounts, cloud saves, or another data service.